• Chozo@fedia.io
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      10 days ago

      Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.

      I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.