Any games where a remaster could never stack up to the original.

Inspired by this post, asking the opposite, what games do you think are worthy of a remaster: https://lemmy.ml/post/6091201

    • @Tiptopit@feddit.de
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      31 year ago

      Oh that could be remastered so good. Claim that you implement a 64 player battle royal mode which will never exist and in the end it’s only two player with only pawns + king and you can rent the other figures through microtransactions.

  • Another Catgirl
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    11 year ago

    Minecraft Java Edition, because of the modding support. Unless they remaster it to have LUA and improved modding support?

    • @angstylittlecatboy@reddthat.com
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      11 year ago

      JSRF should get a modern port. I’m not sure it’d qualify as a remaster (does the PS3/360/PC port of the original JSR count as a remaster?) but it shouldn’t be stuck on failure-prone 20 year old hardware.

      Bomb Rush Cyberfunk… it’s a better game than the original JSR, but not nearly as good as JSRF IMO. Worse song selection and a lot more repetitive.

  • I would have said dead space until the remake came out and blew me away. So if the devs really care about it no game is untouchable to me. You can always play the original.

  • @Kolgeirr@sh.itjust.works
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    1 year ago

    Phantasy Star Online. They’ve tried to release sequels over the years - Universe, PSO2 - and failed miserably at capturing what made Episodes 1 and 2 great. There’s no way they would be able to just update the graphics without trying to “improve” something in the gameplay, or changing the loot system, or adding MTX, and would just fuck it up again.

    PSO is so good that even now, 23 years after it launched on Dreamcast, there’s still hundreds if not thousands of people like me that still play regularly. Whether that’s offline on their GameCube or online in Blue Burst on PC on a server like Ephinea.

    • PSO is such a gem from the Dreamcast / Gamecube days… There’s something about the whole experience that I can’t really explain or recommend to someone who didn’t grow up with it. For instance, tying your attacks to a certain rhythm would be a game design sin nowadays, unless it’s core to the entire concept (shout out to Chroma, what a fun alpha that was!). But it oozes early-00’s charm in every aspect. And that OST!

      I still hop on to Ephinea at least once a month because there’s still a lot of stuff I’ve yet to achieve. I’ll find my Heaven Punisher yet 😤

      I played some of the English fan patch of PSO2 back when all the US players were on the SEA server. I thought it was pretty good, but obviously vastly different from the original. Then a few months ago I got curious and looked up recent gameplay. There’s basically nothing that can tie it to the first one, and even on its own, it’s utterly hollow and soulless. Watched someone just float in the air for several minutes killing hundreds of weird enemies wave after wave. Where’s the fun in that? At least back in 2012-ish, PSE bursts brought some exciting moments. This video was just constant “action” with no ramp-up. Pure mobile gaming type garbage.

      I’m sure nobody is down here after my ranting, but if you are, and you like games with a charming aesthetic and a slow-burn progression, definitely give PSO Blue Burst a try. It’s 100% free with 0 microtransactions, and it’s wholly run by fans. I don’t really interact with the rest of the community, but from the POV of a forum lurker, they’re all good people.

      I don’t often get to gush (pun not intended) about one of my favorite games ever. Can you tell? 😁

  • I just want great ports, like what iD Software has done with Doom and Quake. I don’t care about updated visuals as long as I can play my favorite games in 1080p with modern controls.

    • 520
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      21 year ago

      Ironically, the Doom and Quake versions you can buy now are essentially remakes. The artwork is the same but the backend code is completely redone. Modern official Doom ports now run in Unity.

    • Kadath (she/her)
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      21 year ago

      Get Zanondrum and the official Doom and Doom 2 WADs, slap Brutal Doom on top and enjoy.

  • Mossy Feathers (They/Them)
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    81 year ago

    This isn’t quite what you’re asking, but Halo CE vs the MCC remaster. Halo: CE was superior visually-speaking to the MCC remaster because there were a lot of changes the MCC made to the lighting and textures which ruined the atmosphere of the original. That’s not to say the remaster is bad, it just isn’t good because it lost the original feel of the game.

    When it comes to games that could never be remastered, I think Hylics 1 and 2 fit the bill for me. It’s not that Hylics 1 couldn’t look better, but so much of the visual style relies on photographs and claymation that it’d be very, very hard to do a proper “remaster”. Hylics 2 is the same, except now there’s video you have to remake instead of still images.

    • BolexForSoup
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      1 year ago

      I’ll go as far as to say Sabre’s lighting and coloring were terrible. The covenant interiors look nothing like their original counterparts. All the creepiness is gone. Frankly they ruined the entire look and vibe of halo CE. You also can shoot objects you can’t see because their overlay trick - which is admittedly very clever - needed more polish and sanding down of the edges. Nothing worse than shooting from behind a boulder only to find it’s 6in higher than it looks and your bullets are just stopping mid air.

      I only play on original graphics (the upscaling is great).

    • all-knight-party
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      51 year ago

      Agreed. That was the first time I had really had an attachment to an original and then played the remaster. Of course, these are my opinions, but it felt as if any level with an originally dark atmosphere completely lost it. All of the architecture was overcomplicated for no real aesthetic gain.

      Being able to flip between the remaster and original with a button is a great feature, but really damned it further for me.

      For the most part, a good remaster should feel as if it’s a continuation of the original style, MCC’s version of CE just felt like they did that a quarter of the way, then a giant mutation occurred and warped it the rest of the way into something… different

    • 520
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      31 year ago

      Specifically, MCC’s version of Halo 1 is modelled after the Gearbox PC port of Halo CE, which is where the lighting and texture jank originates from.