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I’m not sure how them losing a part of their potential revenue stream does that…
It’s not as if Google or Apple rely soley on IAPs for revenue.
I’m not sure how them losing a part of their potential revenue stream does that…
It’s not as if Google or Apple rely soley on IAPs for revenue.
All due respect (which is none), I don’t care what you think. Plus, this isn’t even an ad for Splunk, which you’d know if you actually read the article.
Edit: Also, it actually straight up says that the article writer works for a competitor. Braindead comment.
I just read the article, it’s actually pretty interesting.
The TL;DR is that there is so much observable data out there (exponentially more than expected), that Datadog, which isn’t optimized to deal with that, caused their prices to need to hike.
There are two options listed as alternatives:
I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.
I’m imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score’, harder/more varied movesets can be used.
It would be beneficial for people who don’t have much experience with platformers/fighting games, and gives experienced players a challenge.