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Humans and LLMs learn in fundamentally different ways, though.
The nuance bit is really interesting, since I feel that nuance arises from these fundamental differences.
Humans and LLMs learn in fundamentally different ways, though.
The nuance bit is really interesting, since I feel that nuance arises from these fundamental differences.
I see what you’re saying and understand that criminals have poor judgment, especially long term.
I still think that there is a natural idea of consequences, even if latent. If no consequences, the only thing about getting caught is having to do whatever thing you’re doing again, ie losing time.
I’m all about scientific research, especially when it goes against the grain, but the idea of getting caught being a bigger deterrent than the punishment is just, weird?
If there is no punishment, why would you be afraid to be caught?
Anecdotally, it’s not even a solution. I’ve run into “coincidental” ads without having the FB app installed (visiting FB via browser).
In a broader sense, the best games are fun to simply exist in. Getting from point A to point B should be interesting from a movement perspective.
Mario Odyssey is a great example. Just parkour’ing around is a blast.
BotW has shield surfing and such.
Lots of shooters have a bunny hop mechanic.
Wave-dashing in Celeste.
Etc etc.