Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.
I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.
What makes you think this will be lacking in the lore department? Lore is what Bungie does.
Well, you do you trying to extract the lore from an extraction shooter. Sounds like a mess to me.
Realistically, the gameplay loop doesn’t look too different from something like Helldivers 2; go into a mission, fight enemies on the way to an objective, complete the objective, return back to your escape point. Really, the only difference is inventory persistence, but Arrowhead manages to stuff a lot of story into that.
I don’t think it’s the most conducive medium for storytelling, but it’s far from impossible, if you ask me.