Hello! I’m currently working on a research paper for my English composition course, and we were given free reign on the topic. I decided to do my topic on the history of queerness in gaming, and I’m not only talking about queer characters, but also the gaming community too. So far, my major sources focus on things like:

  • Demographics of games with queer characters (which identities, created in what country, what year was the game made, etc.)
  • I want to try to find more stuff about trans, enby, and ace characters as I feel their representation is a little underepresented
  • Opinions of queer and non-queer gamers on queer representation in games
  • How fan interpretations, fanon, and external content (like social media posts) is important to gaming too
  • What games do right and wrong with representation, especially when it comes to “non-gendered” character creators
  • How localizations/translations are sometimes used to censor queerness. Also about how queerness can be seen differently around the world.
  • Some info on Gamergate, but that’s not a major focus of the paper
  • A pinch of info about feminist gaming, but not necessarily lesbian-women-only gaming

I want to make sure I’m hitting what people find important to explain and teach to others, as the goal of this paper is to be read by anyone who’s curious to learn. So if there’s any topic you deem extremely important that shouldn’t be missed, please tell me! Also, I’m a little more knowledgeable about JRPGs compared to popular western games, so character recommendations to bring up are appreciated greatly.

I plan to promote a survey about this stuff later on, I just need to get my questions together :). I will crosspost this to other gaming or queer communities, so you might see me there too!

This post is also on Reddit, although due to it being a new account I’m going to struggle to gain traction there with the low karma bans :(

  • Rob200@lemmy.blahaj.zone
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    6 days ago

    I have a few things, along with specific examples.

    1. There was a glad study on LGBTQ+ representation in games.

    Studies indicate a significant presence of LGBTQ+ individuals within the gaming community. Notably, GLAAD’s research, based on Nielsen surveys, highlights that a considerable percentage of active gamers identify as LGBTQ+. Specifically, the GLAAD report shows that 17% of active gamers are LGBTQ+.

    1. There is LGBTQ+ representation in games you probably wouldn’t expect.

    a. In Splatoon 3 on the Nintendo Switch, you have your inkling and Octoling avatars, but they are not gender locked meaning you can have voices of the opposite gender, despite the hair style. Could also be looked at as representing feminism.

    b. In a Spyro 3 Year of the Dragon, Spyro the dragon originally released on the PS1, shows some asexual aspects when hunter and bianca kiss in an ending cutscene. Ace vibes. Tells Sparx to look away,

    1. Fan posts, allow marginialled queer and LGBTQ fans of a franchise to have their side represented, even if in an uncannon way. Very important for representation.
    • Imaginary_Stand4909@lemmy.blahaj.zoneOP
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      4 days ago

      I know about Splatoon 3, as I play the games myself! Acht is also nonbinary (or uses they/them), so there’s that too. Thank you for the Spryo input, I’ll check it out as I don’t often see people talking about asexual characters in games. Same for the GLAAD study, I have to look at that now.