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Cake day: June 12th, 2023

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  • Pathologic (2005). Been wanting to play it for years but been a bit too intimidated because of the reputation it has, but finally gave it a try and am about halfway through the Bachelors’ route.

    It’s actually not as bad as I had made it out to be. The core loop of resource management isn’t too difficult and pretty engaging. You famously spend a large portion of the game walking between places but because of the stakes imposed by the resource management and the constant potential for sweet deals in the hobo economy, you’re always engaged. The game isn’t afraid to throw unfair feeling scenarios at you, but if you’re not above reloading and retrying a couple of times they are very possible to deal with, at least so far. I have a decent stock pile at the moment, so I might actually fuck around and not reload next time I catch the plague.

    The game does a lot of things with the medium that very few other games have even attempted and is absolutely worth a play. It also has a very unique and compelling setting, Morrowind is probably the closest example I can think of in terms of world building even if the setting in Pathologic is relatively speaking more grounded.

    If you haven’t heard of it before, Quinns article in rock paper shotgun is a good introduction and what first made me interested in the game when I first read it maybe a decade ago. Since it was written, Ice Pick Lodge (the studio behind the game), has released a remastered version of the first game with better translation, released a sequel and announced a second sequel, both of which are retelling of the story in the first game from the point of view of one of the three available protagonists in the first game.


  • Based on the games you listed, Morrowind! One of my absolute favorite old RPGs. Out of the elder scrolls games it’s the one with the strongest world building, which paints a nuanced picture of a very strange and compelling world. Compared to Skyrim in particular it’s more like a pen-and-paper rpg and less like an action game which gives it a higher barrier to entry. In particular, a lot of people find the combat frustrating at the start.

    The modding community for the game is very active to this day. To begin with, there’s OpenMW which is a re-implementation of the engine that runs natively on Linux and contains various bug fixes and quality of life features. There’s also a fork of it, tes3mp, which allows you to play Morrowind in multiplayer!

    There’s also Tamriel Rebuilt which is a modding project that adds the mainland of Morrowind (the base game just takes place on an island called Vvardenfell) and adds maybe another game worth of content. Theres also Project Tamriel which has one project that recreates Skyrim based on Morrowind-era lore and one that recreates Cyrodiil based on Morrowind-era lore.





  • Helix has better defaults for sure and I get why people might prefer it but I have a very hard time imagining it being a better choice than vim in every situation even with a lot more development.

    Also, if you work with programming for example your editor is going to be one of your main tools and I think that “reading guides” is an acceptable amount of effort to put in to learning such a tool. Vim has a higher barrier of entry than it needs to (this can to some extent be explained with backwards compatability) but with Helix you still have to put some time in to understanding the editing model anyway.


  • The biggest thing missing from helix right now imo is plugin support, so a lot of plugins that I really like wouldn’t be available. I use fugitive a lot for working with git for example.

    Another one is the quickfix list in combination with ex commands. One thing you can do for example is setup :make to run your compiler and then when you get compilation errors they’ll show up in your quickfix list. You can then use :Cfilter to focus on one type of error and then :cdo to for example do a find and replace on the remaining lines.

    In general, if I don’t have an lsp available for whatever reason (I work in cmake a fair amount at my $DAYJOB for example) I would much rather use vim, in particular because of the stuff that you can do with ex commands that I mentioned above (also works great with grep) but also because of the ctags support.

    Helix can do a lot of nice things out of the box for a lot of cases of software editing, but it’s not nearly as broad or as customizable of a tool as vim





  • With arch, I’d recommend just jumping in the deep and and installing it, looking things up on the wiki when something goes wrong. Just do it in a virtual machine or on an old laptop or something to start with. I broke my previous distro (mint) by doing some really stupid stuff, and I decided to just go fuck it and install arch. I don’t think I’ve ever learned as much about linux as that weekend.

    I suppose that I was already pretty comfortable with the terminal since I was studying computer science at the time so I had a lot of reason to use it. I think the best way to use the terminal is to force yourself to use it, programming is great for this but you can try e.g. sorting your photos or mp3 files or something as practice too.